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Koros

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Koros
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  • Or... The utility belt could just be a standard item like the backpack. Holster #1 and Holster #2 could be hot-keyed for "equipping/holstering" the weapon in each respective slot. That'd be a nice way for players to quickly switch between weapons w…
    in Few idea's Comment by Koros March 2015
  • "So the utility belt is an item which extends your inventory? Did I get that right?" Yes, but... it'd just be for weapons ( a holster on the left and right) and ammo (clips attached to the belt); no hanging meat or chopped wood on the utility belt!…
    in Few idea's Comment by Koros March 2015
  • It'd probably (?possibly?) be easier just to add gamepad/keyboard support to the storage windows rather than doing mouse emulation. * Have one slot highlighted by default when the window opens. * Left/Right/Up/Down moves the selector to the next …
  • Number codes on doors would be perfect.
    in Few idea's Comment by Koros March 2015
  • Yea, I'm not sure about the backpacks, either. Initially, I felt that they were too small but now I feel that it's just about right; it forces you to think a bit more about what weapons and ammo you want to carry around all the time. I usually try …
    in Few idea's Comment by Koros March 2015
  • Putting some ammo on him would be good. He's a rare mob since players can't just go to a fixed spot to find him; it's always a random encounter. As such, I think he should have an extra goodie or two.
  • Shortly after posting my last response to this thread, I was digging thru my loot piles when the Scavenger ran onto my screen. I left the loot exposed and ran after him and managed to take him out when he stopped and changed directions. That bastard…
  • Hah! I have seen those but only briefly. I thought they may have been the regular guys in gasmasks fleeing from other players. I attacked the group in the middle town only to have one flee on me; chased him for a bit but lost him. I figured it was t…
  • I hope to see the shared locks happen soon. I think the original RUST implementation would be pretty good. Create a door and assign a code to it; anyone with the code can then open it. A few of us on the US server want to build a group shelter and …
  • Yea! And a skilltree along those lines would make sense and fit in with the theme of the game. After all, as a person survives and spends more time in a post apocalyptic world, he/she is probably going to learn how to gather things more efficiently,…
  • Get it done now! :D
  • You may also want to make it so that player-items placed within a certain boundary deteriorate much more quickly... Say, for example, fences and doors placed within the boundaries of the airport. Some ass' fenced off the airport on the US server. T…
  • Dynamic zooming could be cool, but it could get to be annoying; maybe a toggle for it? The mouse wheel is already setup for zooming, but currently only zooms IN from the default zoom. Maybe keep the current zoom level as the default (I do like this…